Template:O BasePropPhysics

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Revision as of 11:12, 20 July 2009 by TomEdwards (talk | contribs)
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BasePropPhysics:
OnMotionEnabled
Motion has been enabled on the prop, either via the "Health Level to Override Motion" keyvalue or from the EnableMotion input.
OnAwakened
The prop has woken (force has been applied to it while it was asleep, or the wake input has been called).
OnPhysGunOnlyPickup (in all games since Half-Life 2: Episode One)
Player has picked the prop up with the Gravity Gun.
OnPlayerPickup (in all games since Half-Life 2: Episode One)
Player has picked the prop up with +USE or the Gravity Gun.
OnPhysGunDrop
Player has dropped the prop (from either hands or Gravity Gun). (!activator is the player.)
OnPlayerUse
Player has +USEd the prop. (!activator is the player.)
Note.pngNote:This output will fire only if the "Generate output on +USE" spawnflag is set.
Template:EP2 add
Not in a leaf?
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