List of predefined response concepts

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The following is a list of response contexts.

Context string Applies to Description
TLK_ANSWER
TLK_QUESTION
TLK_IDLE
TLK_STARE
TLK_USE
TLK_STARTFOLLOW
TLK_STOPFOLLOW
TLK_JOINPLAYER
TLK_STOP
TLK_NOSHOOT
TLK_HELLO
TLK_PHELLO
TLK_PIDLE
TLK_PQUESTION
TLK_PLHURT1
TLK_PLHURT2
TLK_PLHURT3
TLK_PLPUSH
TLK_PLRELOAD
TLK_SMELL
TLK_SHOT
TLK_WOUND
TLK_MORTAL
TLK_DANGER
TLK_SEE_COMBINE
TLK_ENEMY_DEAD
TLK_SELECTED selected by player in command mode.
TLK_COMMANDED received orders from player in command mode
TLK_COMMAND_FAILED
TLK_BETRAYED player killed an ally in front of me.
TLK_ALLY_KILLED witnessed an ally die some other way.
TLK_ATTACKING about to fire my weapon at a target
TLK_HEAL healing someone
TLK_GIVEAMMO giving ammo to someone
TLK_DEATH Death rattle
TLK_HELP_ME call out to the player for help
TLK_PLYR_PHYSATK Player's attacked me with a thrown physics object
TLK_ANSWER_VORT
TLK_ANSWER_CIT
TLK_QUESTION_VORT
TLK_QUESTION_CIT
TLK_NEWWEAPON
TLK_PLDEAD
TLK_HIDEANDRELOAD
TLK_STARTCOMBAT
TLK_WATCHOUT
TLK_RESUME "as I was saying..." or "anyhow..."
TLK_TGSTAYPUT tourguide stuff
TLK_TGFIND tourguide stuff
TLK_TGSEEK tourguide stuff
TLK_TGLOSTYOU tourguide stuff
TLK_TGCATCHUP tourguide stuff
TLK_TGENDTOUR tourguide stuff

Source

  • ai_playerally.h (the TLK_ macros)

See also