Template:O Breakable
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Breakable:
OnBreak
- Fired when this breakable breaks. (!activator is the breaker)
OnTakeDamage
- The breakable has taken damage.
OnHealthChanged <float>
- The health of the breakable has changed. Passes the new value as a normalised percentage of max health.
OnPhysCannonDetach
- Prop has started its
ACT_PHYSCANNON_DETACH
activity (caused by the gravity gun ripping it from a wall). OnPhysCannonAnimatePreStarted
OnPhysCannonAnimatePullStarted
- Prop has started its
ACT_PHYSCANNON_ANIMATE_PRE
orACT_PHYSCANNON_ANIMATE
activities. Both are caused by the player trying to grab the prop with the gravity gun;ANIMATE_PRE
plays once, thenANIMATE
starts looping. OnPhysCannonAnimatePostStarted
- Prop has started its
ACT_PHYSCANNON_ANIMATE_POST
activity (caused by the player letting the prop go from the gravity gun). OnPhysCannonPullAnimFinished
- Prop has finished all gravity-gun related animations.