SetSolid()
Jump to navigation
Jump to search
SetSolid() defines the manner in which collisions between this entity and others are handled. SetSolidFlags() can be used to tweak behaviour further.
SolidTypes
SOLID_NONE- The entity does not collide.
Bug:CBaseAnimatingwill interact weirdly with brushes if this is used. [todo tested in ?]Todo: Differences fromFSOLID_NOT_SOLID? SOLID_BSP- The entity has a brush model.
SOLID_BBOX- The entity collides with an axis-aligned bounding box. Required for hitbox tests.
SOLID_OBBSOLID_OBB_YAW- The entity collides with an object-aligned bounding box.
Bug:"Not implemented yet". [todo tested in ?]OBB_YAWrestricts orientation to Z-axis. SOLID_CUSTOMTestCollision()is called every frame to handle collisions.SOLID_VPHYSICS- Use VPhysics for collisions. Call
VPhysicsInitNormal()orVPhysicsInitShadow()if you use this!