$color
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$color
independently scales the red, green and blue channels of an albedo.
$color "[<red float> <green float> <blue float>]"
Quote marks are required. The default value is [1 1 1]
.
Solid color
This parameter can be used without an albedo to display a solid color without the need of a texture (except a %tooltexture
). As well as a small saving in performance and memory footprint, material_modify_control can be used to completely change the material's color at run-time if desired.
In this scenario, [1 1 1]
is pure white.

UnlitGeneric
shader to prevent it from ever becoming grey.