Env cubemap

From Valve Developer Community
Revision as of 20:31, 19 January 2009 by VDCBot (talk | contribs) (Robot: Automated text replacement (-\{\|\r +{| class=standard-table))
Jump to navigation Jump to search

Template:Wrongtitle Template:Base point

Entity Description

Env cubemap.png

An env_cubemap specifies the place that pictures will be taken to form a local cubemap. You can specify a specific face for the env_cubemap to apply to, but the general rule still applies that all faces will use the closest cubemap. For more detail read up on cubemaps themselves for advice on how, when, and where to use them.

Template:Intent

See also

Keyvalues

  • cubemapsize
<choices>
Literal Value Description
0 Game default (usually 32x)
1 1x1
2 2x2
3 4x4
4 8x8
5 16x16
6 32x32 (default)
7 64x64
8 128x128
9 256x256
  • sides
<sidelist>
(Optional) Brushes face indices to directly attach to the env_cubemap.
Application in Hammer:
Press Pick then click on faces in the 3D View to select them.
Use CTRL while clicking to add or remove from the selection.