List of EP2 Soundscapes

From Valve Developer Community
Revision as of 16:23, 13 July 2009 by Terrenteller (talk | contribs) (Added EP2 soundscape list)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Below is a list of soundscapes for use in Episode Two. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

soundscapes_outland

  • ep2_forest.util_windgusts
  • ep2_forest.util_shoreline
  • ep2_forest.util_small_river
  • ep2_forest.util_birds
  • ep2_forest.util_critters
  • ep2_forest.frogpond
  • ep2_forest.small_river
  • ep2_forest.light_forest
  • ep2_traincrash.intro
  • ep2_traincrash.vista_pre_bridgecrash
  • ep2_traincrash.vista_post_bridgecrash
  • ep2_caves.util_flies
  • ep2_caves.util_dist_grubs
  • ep2_caves.util_dist_growls
  • ep2_caves.util_dist_rumbles
  • ep2_caves.util_tunnel
  • ep2_caves.util_drips
  • ep2_caves.main_cavern
  • ep2_caves.dropoff
  • ep2_caves.quiet_tunnel
  • ep2_caves.cricket_tunnel
  • ep2_caves.nests_tunnel
  • ep2_caves.large_tunnel
  • ep2_caves.large_grub_cavern
  • ep2_caves.watery_cavern

soundscapes_outland2

  • ep2_portalstorm_stage_1
  • ep2_portalstorm_stage_1_inside
  • ep2_mines.outside
  • ep2_mines.woodbuilding
  • ep2_mines.tunnel
  • ep2_mines.tunnel_dropoff
  • ep2_mines.elevator_shaft
  • ep2_mines.chamber
  • ep2_mines.tunnel_nests
  • ep2_mines.tunnel_grubs
  • ep2_caves.quiet_tunnel_flies
  • ep2_caves.watery_cavern_grubs
  • ep2_caves.large_watery_cavern_grubs
  • ep2_caves.watery_cavern_grubs_dropoff
  • ep2_caves.dropoff_grubs
  • ep2_factory.on_bridge
  • ep2_factory.woodenroom
  • ep2_factory.concreteroom
  • ep2_factory.slimepit
  • ep2_factory.vista
  • ep2_util.advisorpod
  • ep2_farm.advisor_room
  • ep2_farm.courtyard
  • ep2_farm.barn
  • ep2_farm.barn_crawlspace
  • ep2_util.hunters
  • ep2_radiotower.courtyard_hunters
  • ep2_radiotower.courtyard_no_hunters
  • ep2_radiotower.basement
  • ep2_radiotower.radioroom_power_on
  • ep2_radiotower.radioroom_power_off
  • ep2_industrial.garage
  • ep2_industrial.courtyard_toxic
  • ep2_industrial.inside_turret_building
  • ep2_industrial.crane_arena
  • ep2_industrial.no_slime_crane_arena
  • ep2_industrial.traintracks_tunnel
  • ep2_industrial.traintracks_chopper
  • ep2_industrial.traintracks_chopperarena
  • ep2_util.rocket
  • ep2_silo.concretehall
  • ep2_silo.techroom
  • ep2_silo.concreteroom
  • ep2_silo.silo_top
  • ep2_silo.silo_middle
  • ep2_silo.silo_bottom
  • ep2_silobattle.halls
  • ep2_silobattle.waterroom
  • ep2_silobattle.silo_open
  • ep2_silobattle.silo_shut
  • ep2_whiteforest.training
  • ep2_whiteforest.pre_battle
  • ep2_whiteforest.battle
  • ep2_whiteforest.post_battle

soundscapes_silo

  • silo_garage_1
  • silo_indoor_upper_quiet_1
  • silo_missle_upper_1
  • silo_missle_labroom_1