Template:Fl BasePropPhysics

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Revision as of 19:23, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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1 : Start Asleep

  • 2 : Don't take physics damage
  • 4 : Debris - Don't collide with the player or other debris
  • 8 : Motion Disabled
  • BreakableProp:
Break on Touch : [16]
Break on Pressure : [32]
Will break after being stood on for PressureDelay seconds.
Note.pngNote:Some models will break instantly if this is or isn't set. (e.g. militiawindow02_breakable.mdl, window_industrial.mdl)
  • 64 : Enable motion on Physcannon grab
  • 128 : Not affected by rotor wash
  • 256 : Generate output on +USE
  • 512 : Prevent pickup
  • 1024 : Prevent motion enable on player bump
  • 4096 : Debris with trigger interaction
  • 8192 : Force server-side (Multiplayer only) (in all games since Half-Life 2: Episode One)
If this object has to be server-side, set this flag. See sv_pushaway_clientside_size.
  • 1048576 : Physgun can ALWAYS pick up. No matter what. (in all games since Half-Life 2: Episode One)