Template:KV Breakable
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DamageFilter:
- Damage Filter (damagefilter) <targetname>
- Name of the filter_damage_type entity that controls which entities can damage us.
- ExplodeDamage <float>
- If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also 'Explosion Radius'.
- ExplodeRadius <float>
- If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also 'Explosion Damage'.
- PerformanceMode <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description 0 Normal 1 Limit Gibs 2 Full Gibs on All Platforms
- pressuredelay <float>
- Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).