User:TomEdwards/SDK Docs draft
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Frequently Asked Questions | Release Notes | Known Issues
| Modding | Tips on managing and releasing your project. |
| Level Design | Maps are the 3D worlds where everything comes together. |
| Choreography | Make characters come to life with Source's choreography system. |
| AI | Artificial Intelligence controls the behavior of all but the simplest of NPC actions. |
| Material System | Textures and shaders are combined in Source to create surface materials. |
| Sound System | How to extend and manipulate Source's software sound system. |
| Modeling | Characters, monsters, physics objects, guns — and sometimes even whole buildings — are all models. |
| Particle System | Effects like smoke, sparks, blood, gushing water and fire are created with particles. |
| VGUI | Valve GUI is a 2D rendering system that powers HUDs, menus and dynamic game-world monitors. |
| Programming | Source's C++ program code defines the way the world behaves, not to mention who wins when. |
| Tutorials | Need help trying to use a particular Source feature? Check here. |
| Technical | Miscellaneous technical aspects of the engine. |
| Glossary | Explanations of common terms. |
| Third Party Tools | Developer tools created by outside Valve. |
