Tf logic arena

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Revision as of 14:57, 28 June 2009 by Nick Ninja (talk | contribs) (Created page with '{{wrongtitle|title=tf_logic_arena}} == Entity description == This entity is how arena mode is activated. Among the things it causes: * No respawn or class changing during …')
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Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing Red or Blu, players simply have Fight!
  • Requires exact team balance

And so on.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • CapEnableDelay
<integer>

Inputs

None.

Outputs

  • OnArenaRoundStart
Sent when round begins.
  • OnCapEnabled
Sent when control point unlocks.