Hammer Feature Requests

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Revision as of 08:00, 13 October 2005 by PiMuRho (talk | contribs)
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Features

  • Drag and drop of map files onto Hammer, to open
  • Implementation of variable falloff on displacement tools
  • Simple lighting preview in 3D view
  • Hammer <-> HL2 compatibility (able to run both simultaneously without any problems)
  • On this line of thought - Fix up the wc_ commands and developer environment ingame for HL2 <-> Hammer compatibility?
  • Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FGD, info_light_relative for example)
  • Option for compile window to retain last known screen position and size.
  • Icon in Texture browser to indicate custom material.
  • Ability to view the different channels of a material seperately. (Red, Green, Blue, Alpha, it's normal/bump, and specular map)
  • Ability to Copy material name and path from Texture browser.
  • Ability to move the camera while editing displacement maps.
  • Ability to 'play' the map while in hammer.
  • Ability to see func_monitor previews.
  • A 'model browser' containing a search field to search for models. If not, at least a 'model search' feature in the model viewer would be nice.
  • Proper material folder filtering exclusion.
  • Displacement verticies editable or viewable in orthographic views.
  • This goes into the 'going beyond hammer' but make hammer more like UED, in that hammer could be turned into more of an IDE than just a level editor.
  • Windows Scripting Host support with Hammer functions and objects addressable. Macro menu to host shortcuts to script files.
  • Run the compile tools in seperate processes or threads than the hammer GUI, and add a "Cancel" button to cancel the compilation process.
  • Automatically hide and show items placed or deleted from and in VisGroups

Bugs

  • Long file names can't be seen in Face Edit dialog.
  • Face Edit dialog loses focus when cursor moves off the dialog.
  • Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
  • Point At... button for angle keyvalues only set "angles" keyvalue.
  • Occasionally the editor closes without warning or error.
  • Editor becomes unstable and/or crashes on a fairly regular basis, often when adjusting overlays, deleting or working with move or keyframe ropes, when moving large amounts of brushes or entities, or doing large amounts of displacement modification.
  • 3D view black models issue fix (failing to draw model textures because of video card limitations)


Dialog redesign proposals

I think thumbnails would still be good—ts2do (talk) 18:09, 12 Oct 2005 (PDT)
Me too, but they should be for every model then (I'm looking at CS:S and DOD here), or have a more automated process for taking them, as I suspect VALVe has. Any way to take shots automatically with MV in a batch file or something? --RabidMonkey 18:57, 12 Oct 2005 (PDT)
The thumbnails fail to give a fair representation of what the model looks like, or the scale. Some kind of integration with HLMV would seem to be the best proposal here. --PiMuRho 08:00, 13 Oct 2005 (PDT)
Upon further consideration, the thumbnail view is nice and it's not something I'd want to lose. I made this alternative to marry my old proposal with it, applying a three-pane approach. Thank you for the feedback! --Cryovat 16:13, 13 Oct 2005 (GMT+1)