Info particle system
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Template:Wrongtitle Template:Base point ep2
Entity Description
A entity that controls a defined particle, and can also be activated to turn on or off.
- See also Half-Life 2: Episode Two Particle Effect List | Portal Particle Effect List | List of TF2 Particles.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- effect_name
- <string> Particle System Name
- start_active
- <boolean> If set, particle effect starts enabled.
- cpoint1-63
- <target_destination> If set, control point
n
of the effect will be at this entity's location.
- cpoint1-7_parent
- <target_destination> If set and nonzero, control point
n
of the effect will use this point for its parent.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Start
- Tell the particle system to start emitting.
- Stop
- Tell the particle system to stop emitting.