Trigger autosave
		
		
		
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Entity description
A brush entity that triggers an auto-save when the player enters its volume.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- NewLevelUnit
 
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
 
- master
 
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
 
- DangerousTimer
 
- <float> The number of seconds the player must survive before this autosave takes effect.