Phys ballsocket
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Template:Wrongtitle Template:Base point
Entity description
A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.
Keyvalues
Flags
Inputs
- TwoObjectPhysics:
- Break
- Force the constraint to break.
- TurnOn
- Enable the constraint; do this if the constrained objects don't exist when it spawns. Note that broken constraints cannot be turned back on as they have been deleted.
- TurnOff
- Disable the constraint.