Game player team

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Revision as of 19:37, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Entity Description

An entity that changes the team of the player who activates it.

In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Keyvalues

<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

  • 1 : Remove On fire
  • 2 : Kill Player
  • 4 : Gib Player

Inputs

Outputs