Scripted target
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Entity Description
A point entity that targets an NPC for use in scripted sequences.
Keyvalues
- Template:Kv targetname
- target
- <target_destination> Next Target
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- m_iszEntity
- <npcclass> NPC target.
- m_flRadius
- <float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- MoveSpeed
- <float>
- PauseDuration
- <float>
- EffectDuration
- <float>
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- AtTarget
- Fires when NPC reaches this target. (!activator is the NPC)
- LeaveTarget
- Fires when NPC leaves this target. (!activator is the NPC)