Phys torque
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Template:Wrongtitle Template:Base point
Entity Description
An angular thruster. Use it to apply angular force to an entity.
Keyvalues
- <integer> Angular Acceleration
- axis
- <vecline> Rotation Axis
Flags
- ForceController:
- Start On : [1]
- Thrust is on by default (will turn off in forcetime)
- Apply Force : [2]
- Apply linear force (if off, torque only)
- Apply Torque : [4]
- Apply rotational force (torque - if off, linear only)
- Orient Locally : [8]
- Maintain local relationship with the attached object
- Ignore Mass : [16]
- Impulse is independent of object's mass (impulse is acceleration NOT force)
Inputs
- ForceController:
- Activate
- Turn the force on
- Deactivate
- Turn the force off
- Scale <float >
- Set Force Scale