Env wind
env_wind
An entity to control wind in the map. Partially functional.
KEYS
Name targetname <target_source> The name that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Gust Sound Filename gustsound <sound> Sound to be played to simulate the gusting wind.
Min normal speed minwind <integer> Minimum speed of the wind while idling.
Max normal speed maxwind <integer> Maximum speed of the wind while idling.
Min gust speed mingust <integer> Minimum speed of wind gusts.
Max gust speed maxgust <integer> Maximum speed of wind gusts.
Min gust delay mingustdelay <integer> Minimum time delay between random gusts.
Max gust delay maxgustdelay <integer> Maximum time delay between random gusts.
Max gust dir change (degrees) gustdirchange <integer> Maximum amount that the wind's direction changes due to a gust.
INPUTS
Kill Removes this entity from the world.
KillHierarchy Removes this entity and all its children from the world.
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
FireUser1 Causes this entity's OnUser1 output to be fired.
FireUser2 Causes this entity's OnUser2 output to be fired.
FireUser3 Causes this entity's OnUser3 output to be fired.
FireUser4 Causes this entity's OnUser4 output to be fired.
OUTPUTS
OnUser1 Fired in response to FireUser1 input.
OnUser2 Fired in response to FireUser2 input.
OnUser3 Fired in response to FireUser3 input.
OnUser4 Fired in response to FireUser4 input.