Talk:Func reflective glass

From Valve Developer Community
Revision as of 10:25, 11 December 2008 by Daddyoh (talk | contribs)
Jump to navigation Jump to search

When the hell did this get introduced? I just came across it today. >.< Ep2 enhancements? And is it based on primarily the same reflection style as the water? Seems so because of the restriction on water/mirror placement. --Spektre1 23:48, 20 Jan 2008 (PST)

Tried running a search through Google and found some information. I believe it's only available in the OrangeBox engine games (not sure if all of them support it, but it seems like it). Of course in HL2 EP2 since there is no player model, the mirror won't show the player. Search around and experiment with it! :) --Etset 03:12, 21 Jan 2008 (PST)
Mirror does show Player taunts but not the Player. Also reflects TF2 ammo entities. --wisemx 05:19, 21 Jan 2008 (PST)

In Hammer for counter strike:source I have found a entity "Func_reflective_glass". How I can use this entity in CS:S? Sorry, my English is bad:)


facepunch link

I found three search results but they are all broken?

--Pizzahut 03:39, 5 May 2008 (PDT)


New User Edit

I've tried to use the func_reflective_glass entity in one of my maps but the console says that it is an unrecognised entity. I've got a map from Eyeclan.net called dm_lostarena which has a couple of panes of glass that reflect the map in realtime (or appear to do so). How can it be rendered in this map if I can't create one of my own? Also I don't have the reflective glass texture one of the tuts talks about. Confused.

Daddyoh