Phys motor

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Revision as of 09:36, 4 October 2005 by Maven (talk | contribs) (cleaned up)
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Entity Description

An entity that tries to spin a target entity at a particular speed.

Keyvalues

Angular speed (units are degress/second)
  • spinup <string>
Spin-up time in seconds (also affects the rate at which speed changes happen)
  • inertiafactor <float>
System interia scale. Make this larger if the object being driven is constrained to a set of heavier objects.
Rotation axis
  • attach1 <target_destination>
Object to apply the force to

Flags

  • 1 : Start On
  • 2 : No world collision
Disable world collisions on hinges
  • 4 : Hinge Object
Motor also acts as a hinge constraining the object to this axis
  • 8 : Orient Locally
Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")

Inputs

Sets target speed
  • TurnOn
Turns motor on
  • TurnOff
Turns motor off

Outputs