$animblocksize

From Valve Developer Community
Revision as of 20:38, 23 June 2010 by ThaiGrocer (talk | contribs) (Added some details provided by the example .qc file for "props_destruction/general_dest_plaster_set.mdl". Can be found in L4D2 Authoring Tools modelsrc.)
Jump to navigation Jump to search

If this is specified, all the animation data will be written to a .ani file, and when sequences are needed, the data will be loaded on demand. This is helpful for streaming animation data of "cinematic" physics. The "size in K" is the block size the animations will be grouped into. Sizes between 4K and 64K are fine, though 16K or 32K has better memory fragmentation characteristics.

The nostall option will make the first section not demand load but by included in the .mdl file.

Syntax

$animblocksize (size in K) ["nostall"]

See also