Func useableladder
		
		
		
		Jump to navigation
		Jump to search
		
Template:Wrongtitle Template:Base point
Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.
- See also info_ladder_dismount - An entity used to specify ladder auto-dismount points.
 - See also ladder_simple - A prefab containing a simple ladder setup, Working Ladders - A wiki tutorial on how to construct ladders - and A tutorial bsp and map for constructing ladders
 
Keyvalues
- <vector> Ladder end point.
 
- point1
 
- <vector> Ladder end point.
 
- StartDisabled
 
- <choices> Start Disabled.
 
Literal value Description 0 No 1 Yes 
Flags
- 1 : Fake Ladder
 
Inputs
Parentname:
- SetParent <string>
 - Move with this entity. See Entity Hierarchy (parenting).
 
- SetParentAttachment <string>
 - Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
 
- SetParentAttachmentMaintainOffset <string>
 - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
 
- ClearParent
 - Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
- Enable
 
- Enable this ladder.
 
- Disable
 
- Disable this ladder.
 
Outputs
- Template:O targetname
 - OnPlayerGotOnLadder
 
- Fired whenever a player gets on this ladder. Template:Plcal
 
- OnPlayerGotOffLadder
 
- Fired whenever a player gets off this ladder. Template:Plcal