Trigger autosave

From Valve Developer Community
Revision as of 19:36, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
Jump to navigation Jump to search

Template:Base brush

Entity description

A brush entity that triggers an auto-save when the player enters its volume.

Keyvalues

<boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
  • DangerousTimer
<float> The number of seconds the player must survive before this autosave takes effect.

Inputs

Outputs