Info target gunshipcrash

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Entity Description

Gunship crash target. When a npc_combinegunship is killed, it will attempt to crash at a point specified by an info_target_gunshipcrash.

Keyvalues

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Enable
Enable the crash target.
  • Disable
Disable the crash target.

Outputs