$origin

From Valve Developer Community
Revision as of 05:06, 9 January 2009 by TomEdwards (talk | contribs) (redone; the details about flipping axes with left-handed models are too specific for this article)
Jump to navigation Jump to search

The QC command $origin adjusts the position of a model within its own local space. When the model is created, it will be offset by the X, Y, -Z and Z-rotation values provided.

This is useful when adjusting view models, for ensuring that models don't spawn inside the world, and helping in the arranging of clusters of separate models that need to be aligned precisely with each other (e.g. parts of a building).

Syntax

$origin <x> <y> <-z> [z rotation]

Note that Z's value is reversed.

See also