City17 Episode 1

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Template:BetaModSmall Half-Life 2 A new mod for Half-Life 2 being created by the Gear.

System Requirements
Title City17: Episode 1
Developer Gear
Planned Release June 2008
Genre Action game
Mode Singleplayer & Multiplayer
Ratings ESRB: Mature 17+ (M)
Platform PC
Requirements
  • 1024+ RAM
  • DirectX 9+ GPU - Geforce family 8-9 -200 and above.
  • Windows Xp/Vista/2000
  • Steam Account (active)
  • A good Graphics processing card for dynamic shadowing and 16 point float HDR
  • 2.6 Dual or Quad GHz processor

Overview

The logo so far

A mod spanning across the entire Half-Life universe. You take on the role of Jack, a rebel who along with his friend were assigned on a mission in City 17. The goal of this project was to give a different perspective on the war, as perceived through the eyes of a rebel, running in parallel with Gordon's progress along the main Half-Life story. The mod is planned to be spread into three episodes, touching on the events from all of the Half-Life 2 episodes.

"So far my goal is getting as many citizens out of the city and in to safety as possible. Yet we've been running into constant Combine reinforcements, Striders everywhere, and more zombies than I can count. Only two of us were assigned this mission and hopefully we can accomplish it. If we don't then we're all dead. Right now I'm in a lone room, Striders roaming outside and closing in but I'll make it out of here; just have to fight them off..." -jack

Features

  • Includes new gameplay modes plus multiplayer in different modes:
    • Capture the Flag
    • Deathmatch
  • Highly detailed maps.
    • HDR 16 point Float tech.
    • Dynamic Shadowing.
    • Particle engine effects and dynamic lighting.
      • New animations, including Hi-res and beautiful explosions in game that make PC's sing.
    • Hi-res Textures.
  • New skins and player models.
    • Rebel skins added to interact with the story and not pop out of the Hl world.
  • New Physics props and models.
    • More things to blow up and throw at people.
  • Inbuilt Lua Engine
    • For a dynamic and flexible HUD.
    • And advanced particle effects.
  • Maps that span across all Episodes, coupled with a story authentic to the spirit of Half-Life.
    • Planned episodes to match Ep 1,2,3 of Valve. Including Portal?

Updates

To find the latest updates on City 17, you can view our Website, or check the old update log here.

Screenshots

C17 city day 020000.jpg
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C17 city day 01a0001.jpg
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