User:TheDonald

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Revision as of 18:00, 16 August 2008 by TheDonald (talk | contribs)
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Hello this is TheDonald.


I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.


Good Job! Wanna Cookie!

Problems 'n' Stuff!

Problem: Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?

Solution:Physgun manhack fix:

Go into physgun.cpp and add this to the function AttachObject:

C_BaseEntity *pEntity;

if(!pEntity->ClassMatches("npc_manhack"))

{

//rest of function

}


This causes manhacks to die on physgun pickup!!:D

Problem: After gluing a physics object to another physics object with the physgun and destroying one( but not the other ) the game crashes upon pickup of the surviving object.

Solution: Call a Reload() function in an else statement in the WeaponIdle() function. Make the else correspond to the second if statement.--TheDonald 15:59, 23 Jul 2008 (PDT)

Problem: Activating a hopwire in multiplayer causes a crash.--TheDonald 17:53, 4 Aug 2008 (PDT)

Problem: When I use my sniper rifle in my HL2 MP Mod the blood doesn't show when i kill someone.--TheDonald 10:21, 8 Aug 2008 (PDT)

Solution Rewrite the sniper rifle code and put it client side. Use the weapon_357 code as a guide for rewriting the class definitions for a multiplayer weapon. --TheDonald 17:30, 9 Aug 2008 (PDT)


PS Don't get sucked into a hopwire when in god mode because you will crash.

For a solution ot the abstract class error when adding the physgun in VS2008 click here Help Desk#Abstract_Class_Error

Mod Progress

I have successfully coded a sniper rifle, a BFG, a flare rifle, and a physgun to my mod. In addition to these new weapons my mod includes an experience system. The experiences system give 25 health per level gained. It takes 2 kills to gain a level. Upon getting the 5th level you receive a BFG (Big F***in' Gun) which gives 1000 damage for a direct hit and has a large splash damage pattern. However, my mod is currently an Orange Box version of HL2DM with no new maps and no new models. I would like people to sign on to my mod to create models and maps containing my entities. Also, I would like a coder to convert the hopwire to multiplayer. It is somewhat impossible because ragdolls are client side and the grenade_hopwire.cpp code is server side. A code wizard would be somewhat appreciated ;).