User:TheDonald
Hello this is TheDonald.
I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.
Problems 'n' Stuff!
Problem: Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?
Solution:Physgun manhack fix:
Go into physgun.cpp and add this to the function AttachObject:
C_BaseEntity *pEntity;
if(!pEntity->ClassMatches("npc_manhack"))
{
//rest of function
}
This causes manhacks to die on physgun pickup!!:D
Problem: After gluing a physics object to another physics object with the physgun and destroying one( but not the other ) the game crashes upon pickup of the surviving object.
Solution: Call a Reload() function in an else statement in the WeaponIdle() function. Make the else correspond to the second if statement.--TheDonald 15:59, 23 Jul 2008 (PDT)
Problem: Activating a hopwire in multiplayer causes a crash.--TheDonald 17:53, 4 Aug 2008 (PDT)
Problem: When I use my sniper rifle in my HL2 MP Mod the blood doesn't show when i kill someone.--TheDonald 10:21, 8 Aug 2008 (PDT)
Solution Rewrite the sniper rifle code and put it client side. Use the weapon_357 code as a guide for rewriting the class definitions for a multiplayer weapon. --TheDonald 17:30, 9 Aug 2008 (PDT)
PS Don't get sucked into a hopwire when in god mode because you will crash.
For a solution ot the abstract class error when adding the physgun in VS2008 click here Help Desk#Abstract_Class_Error