Env explosion
		
		
		
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Template:Wrongtitle Template:Base point
Entity Description
An entity that creates an explosion at its origin.
Keyvalues
- iMagnitude
 
- <integer> The amount of damage done by the explosion.
 
- iRadiusOverride
 
- <integer> If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
 
- fireballsprite
 
- <sprite>
 
- rendermode
 
- <choices>
 
Literal Value Description 0 Normal 4 Solid 5 Additive 
Flags
- 1 : No Damage
 - 2 : Repeatable
 - 4 : No Fireball
 - 8 : No Smoke
 - 16 : No Decal
 - 32 : No Sparks
 - 64 : No Sound
 - 128 : Random Orientation
 - 256 : No Fireball Smoke
 - 512 : No particles
 - 1024 : No DLights
 - 2048 : Don't clamp Min
 - 4096 : Don't clamp Max
 
Inputs
- Explode
 
- Triggers the explosion.
 
