$detail
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$detail specifies a greyscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately.
Syntax
$detail <texture>
You will probably want to use at least $detailscale
(see below) as well.
Additional parameters
While the additional $detail params are not strictly required, it is difficult to get good results without them.
$detailscale <float>
- Fits the detail texture onto the material the given number of times.
$detailblendmode <int?>
- Todo: What are the modes?
$detailblendfactor <float>
- Todo: ??
$detailframe <int>
- The frame of an animated texture to use. Requires DX9.
$detail_alpha_mask_base_texture <bool?>
- Todo: Something to do with maskingRequires DX9.
$basetexture
with$detail
's alpha channel?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail/noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also detail\wood_detail_01
, but not stock material seems to use it.