Template:VMT UVtransform

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Revision as of 04:48, 12 July 2008 by TomEdwards (talk | contribs)
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  • The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
    1. center defines the point of rotation. Only useful if rotate is being used.
    2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
    3. rotate rotates the texture anti-clockwise. Accepts any number, including negatives.
    4. translate shifts the texture by the given number of heights/widths. '.5' will shift it half-way.
    Note.pngNote:All values must be included!