Template:KV TwoObjectPhysics
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- attach1
- <target_destination> Entity 1
- attach2
- <target_destination> Entity 2
- constraintsystem
- <target_destination> The name of a phys_constraintsystem that this constraint should be a part of. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
- forcelimit
- <float> The amount of force an impact must apply to the constraint to break it. A way of calculating this is to set it to the mass of an object that would break this constraint if it were resting on the constrainted objects.
- torquelimit
- <float> (lbs*distance) The amount of torque required to break the constraint. A way of calculating this is to multiply any reference mass by the resting distance (from the center of mass of the object) needed to break the constraint. (1 lb = 453.59237 grams)
- breaksound
- <sound> A sound played when the constraint is broken.