Talk:$bbox
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bbox = hull ?
I'm confused. I'd got the idea from CollisionProperty that the "Surrounding Bounds" (== "Bounding Box" == $bbox right?) enclosed all the collision geometry, including the collision hull (as in NPC Hull and Player Hull), hitboxes, etc and is used for a preliminary collision-test filter before testing against specific bits of the model? --Beeswax 16:31, 28 Apr 2008 (PDT)