$keyvalues

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Revision as of 15:06, 31 March 2008 by Beeswax (talk | contribs)
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The QC command $keyvalues embeds an block of arbitrary keyvalues into the .mdl file.

Note.pngNote:The prop_data keyvalues block is used heavily for prop_physics, etc models.
Note.pngNote:Since the values are arbitrary, studiomdl can't check that they are correct when it compiles the model.

Example

$keyvalues
{
	prop_data
	{
		base              Wooden.Small
		dmg.bullets       0
		explosive_damage  100
		explosive_radius  100
	}

	// hud_name has been made up for this article. It won't be recognised by any of Valve's games!
	// (If you were being picky, you might point out that it ought to be localised ...)

	hud_name "Rubber chicken with a pulley in the middle"
}