$keyvalues

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Revision as of 12:50, 28 March 2008 by TomEdwards (talk | contribs)
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Embeds an arbitrary block of keyvalues into the .mdl file. prop_data keyvalues are the most common, as they define various properties of Valve's prop_* entities, but there is no limit on what other KVs a mod's programmer might add support for.

Warning.pngWarning:Since the values are arbitrary, studiomdl can't check that they re correct when it compiles the model.

Examples

$keyvalues
{
	prop_data
	{
		base              Wooden.Small
		dmg.bullets       0
		explosive_damage  100
		explosive_radius  100
	}
}
$keyvalues
{
	// This is an example KV. It won't be recognised by any of Valve's games!
	// (If you were being picky, you might point out that this ought to be a localised string...)
	hud_name "Rubber chicken with a pulley in the middle"

	// Of course, we can still include other KVs that ARE read by stock code.
	prop_data
	{
		(...)
	}
}