Talk:Source Engine Features

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Revision as of 06:03, 3 February 2008 by Etset (talk | contribs)
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I've always wanted to know: why do you guys insist on using such horribly outdated images for all your engine PR? They don't reflect the final quality of either HL2 OR Source (The Antlion Guard one is the only exception). --TomEdwards 08:33, 1 Jul 2005 (PDT)

Theres at least 5 artistic errors on these images. Actually the engine looks much better in-game. More realistic, with better look and feel. Tom, you read my mind! --Tei

I've noticed that it says all code was written in VC++ 6, but the SDK code is in VC++ 2003. Not sure if they're actually different or what, just wanted to point it out. --AndrewNeo 17:09, 6 Jul 2005 (PDT)

Update

This page needs the following:—ts2do 21:06, 19 Mar 2006 (PST)

{{otherlang:en}}{{otherlang:en:jp|Source Engine Features:jp}}

Duplicate Page

This page is nearly a duplicate for http://developer.valvesoftware.com/wiki/Source. Am on my way to work at the moment so.. needs to be compared to /Source and duplicate parts merged and/or referenced. :— BJ 12 May 2006 (EDT)

The reason this is: Source is open for editing and this isn't—ts2do 06:57, 12 May 2006 (PDT)
It is still "protected"... I'll warn JeffLane to see if anything can be done. Since this page is (almost) a verbatim copy of the "features section" of the other article (it's probably the other way around...), maybe this article should be completed to include all the "inter-wiki" links instead, and at the other article we could use the {{:Source Engine Features}} trick to "import" this page's content. --Etset 05:03, 3 Feb 2008 (PST)

Deformable terrain

Was this feature actually seen in Half-Life 2 (or subsequent expansions)? I remember it from one of the E3 tech demos but can't think of any instances in game. QmunkE 14:37, 9 Jan 2007 (PST)

That's a good question, I can't recall it either (in HL2, nor HL2: Ep1...I haven't finished Ep2). Searching for it on the VDC leads to no article (except this one and Source, of course). --Etset 05:03, 3 Feb 2008 (PST)