Env speaker

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Entity Description

Announcement Speaker, used in several maps it uses the NPC response context system. You can specify time between announcements. When it makes an announcement, it looks at its Context rule script, chooses the best rule(Response Contexts and Concept name are used here), then dispatches a response which could be a .vcd scene that controls a NPC, a sentense, or just a sound. See Response System for more information about context rule script grammer.

Keyvalues

  • name
targetname <target_source> The name that other entities refer to this entity by.
  • Response Contexts
ResponseContext <string> Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
  • Min Delay Between Announcements
delaymin <string>
  • Max Delay Between Announcements
delaymax <string>
  • spawnflags
spawnflags <flags>
  • Context rule script
rulescript <string> Script file containing rules for playing appropriate sounds.
  • Concept name
concept <string> High level concept name used as primary search key.

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput
<string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • AddContext
<string> Adds a context to this entity's list of response contexts. The format should be 'key:value'.
  • RemoveContext

"<string> Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.

  • ClearContext
Removes all contexts in this entity's list of response contexts.
  • TurnOn
Turn on the random announcements.
  • TurnOff
Turn off the random announcements.
  • Toggle
Toggle the random announcements off and on.

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.