Talk:Team Fortress 2/Creating a CP assault map
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This needs to be beat with the formatting stick. --Remmiz 10:56, 25 Nov 2007 (PST)
- Hit me. Hard. --Baliame 12:06, 25 Nov 2007 (PST)
- That's what she said. --Remmiz 13:14, 25 Nov 2007 (PST)
I have just started to look into the Hammer editor to create TF2 maps (I'm a hammer noob but I've worked with other editors including for Quake 3 & wolfenstein enemy territory, battlefield 1942, unreal tournament 2005, unreal 3 and sandbox). I'm new to Hammer but an experienced level designer.
This wiki is very useful but I have a few requests / remarks:
- most articles "dive right in" before discussing what the goal of the article is and what the principles of the article is (the articles go straight to: "do this, then this" instead of first explaining what it is that we want to accomplish)
- perhaps it's an idea to create basic tutorials for creating maps for each different game-type, so a tutorial for CP, another one for CTF etc
- perhaps somebody can add a bit more info about what entities are needed for the different game-types and what the "flow" is of these entities. I'm finding it hard to understand even how to setup a simple CP map because I can't find an explanation of the core principles.
- Hello, Mr. I-don't-know-who-you-are-because-you-didn't-sign-your-message-and-I'm-too-lazy-to-check. We over here put our maps together from small elements. I'd like to suggest that you check out the tutorials the Category:Level Design page contains, then move on to learning about what is new in Team Fortress 2 on the page Team Fortress 2 Level Creation. If you are an experienced level designer, which I do believe, you should get it in no time. --Baliame (talk) 07:54, 28 Dec 2007 (PST)