Env explosion

From Valve Developer Community
Revision as of 06:16, 19 November 2007 by VarorLalet (talk | contribs)
Jump to navigation Jump to search

que es la biomasa free galleries of huge hung studs travis county rope lighting trina naked file share fantastic sams milton hershey office xp dmoz adult open directory frankie gotti martial law wolflist sexy naked cheerleaders older granny family guy clips muy jovencitas mound software for palm one information on touch screen pinkeln pink ring sapphire sabarnes oxley act sigma 120 300 graduation gowns awesome ruby bracelets nice fuck hentai teens credit report online bikini waxing creampie eater teens with big tits newark electronics tub girls trany porn accidental exposure nude actors male sex dance maximizer training daughter naked pc beck arrested development fox tv welbutrin booze callaway golf clubs kirsty gallacher redbook magazine mom pussy anal bottle insertions watts where will you go mp3 download slayers hentai loader error 3 window 2000 jessica hahn nude rock cycle club gay male escorts myers briggs naked gay man psychic spiritual reading call center web seminars set designs nerve george bush fairuza balk jizzhut young bbw earthlink web mail mature naked ladies counterstrike source server nude female muscle olivia love jjjs pornno mydailymovie child tax credit horseradish exploited grannies referatai clay poker chip file recovery miami real estate sez record player all about pregnancy tests bignipples blonds in schoolgirl uniforms unbutton her blouse national wildlife federation hot studs zebra bikinis pregnant belly at 22 week teen pantyhose models baby cakes lap band illegal teen sex prostate massage gay repair service manual girls painted bikini Template:Wrongtitle

Entity Description

Env explosion.png

An entity that creates an explosion at its origin.

Keyvalues

  • iMagnitude
<integer> The amount of damage done by the explosion.
  • iRadiusOverride
<integer> If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
  • fireballsprite
<sprite>
  • rendermode
<choices>
Literal Value Description
0 Normal
4 Solid
5 Additive

Flags

  • 1 : No Damage
  • 2 : Repeatable
  • 4 : No Fireball
  • 8 : No Smoke
  • 16 : No Decal
  • 32 : No Sparks
  • 64 : No Sound
  • 128 : Random Orientation
  • 256 : No Fireball Smoke
  • 512 : No particles
  • 1024 : No DLights
  • 2048 : Don't clamp Min
  • 4096 : Don't clamp Max

Inputs

  • Explode
Triggers the explosion.

Outputs