MDLDecompiler

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Revision as of 18:59, 5 November 2007 by Frostbite (talk | contribs) (Moved it to Discussion.)
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A proficient tool at decompiling models. This tool was created by Cannonfodder.

Find this tool and other tools by Cannonfodder here.

You can find a working versions of CannonFodders tools at the links below:

I fixed these a long time ago - EriX920

MDLDecompiler known issues

  • when you decompile various NPC models like zombies and birds, and then recompile them,

you'll note that they are unable to move around and an error message somewhat like this will appear (unless you're not in dev mode maybe)
"npc_zombie moving with speed <= 0 (walk2)"
Due to a decompiler limitation you'll have to fix this yourself using some capable animation program.

"GunGrave: First in you're walking animation smd's, make sure the actual skeleton is moving foward/backward/whatever direction you need.

Then in the qc add LX to the $sequence and $include lines that have the walk animations. "

"unknown: to fix this you have to open every walk animation smd in 3ds Max or similar program, and have the model actually move foward/backward/whatever direction. And then in the qc add "LX" to the $sequence and $animation lines that have walk smd's."

"prall: if they aren't animated moving then it's coded....u can do both"