Weapon portalgun

From Valve Developer Community
Revision as of 14:47, 11 October 2007 by Baliame (talk | contribs) (color blindness fixed.. copy-pase ftl)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

This entity places a portalgun in a map that can be picked up and used as a weapon. It's used to open one or two portal in the Portal game.

Availability

This point entity is exclusive to Portal.

Keyvalues

<boolean> Can this portalgun create blue portals?
  • CanFirePortal2
<boolean> Can this portalgun create orange portals?

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Does charge up effect for mounted portalgun.
  • ChargePortal2
Does charge up effect for mounted portalgun.
  • FirePortal1
Projects portal 1 (blue) onto a wall in the facing direction of the gun.
  • FirePortal2
Projects portal 2 (orange) onto a wall in the facing direction of the gun.
  • FirePortalDirection1
Fires portal 1 (blue) in the specified direction.
  • FirePortalDirection2
Fires portal 2 (orange) in the specified direction.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)
  • OnFiredPortal1
Fires when the first (blue) portal is fired.
  • OnFiredPortal2
Fires when the second (orange) portal is fired.