Manipulating the Goldsrc game menu items
		
		
		
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The sizing and position of the menu items are directly influenced by the ProportionalBaseWidthHD or ProportionalBaseHeightHD parameters from ![]()
resource/trackerscheme.res, even if hd_background is set to 0 in ![]()
liblist.gam.
The spacing between items equals to resolution.Y * MenuItemHeight / ProportionalBaseHeightHD.
The items are aligned to the bottom of the window, with an inset calculated based on MenuItemHeight, but how?
ProportionalBaseWidthHD doesn't seem to influence the left padding. ProportionalBaseHeightHD influences it though.