Manipulating the Goldsrc game menu items
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The sizing and position of the menu items are directly influenced by the ProportionalBaseWidthHD or ProportionalBaseHeightHD parameters from ![]()
resource/trackerscheme.res, even if hd_background is set to 0 in ![]()
liblist.gam.
The spacing between items equals to resolution.Y * MenuItemHeight / ProportionalBaseHeightHD.
The items are aligned to the bottom of the window, with an inset calculated based on MenuItemHeight, but how?