The Ship Basics: Interactions
		
		
		
		Jump to navigation
		Jump to search
		
 Note:For the sake of this article,
Note:For the sake of this article, # represents any arbitrary number.Creating Doors
- Create a prop_door_rotating and set its World Model to a door.
- Name it Door_#
- Place it in your doorway
- Make a brush that completely surrounds the door with the material tools/toolsinteractive
- Select the brush and make it a ship_base_interaction
- Set its Parent keyvalue and Target Entity keyvalue to Door_#
- Set its Context Sensitive Interface Menu to Door
- Set its Default Action to Open