User talk:BS-Whitey

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Revision as of 23:51, 23 December 2006 by Angry Beaver (talk | contribs)
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Hello folks. I am getting this error in my compile. How do I go about fixing this issue?



Writing C:\Program Files\Steam\steamapps\bakpyr0@hotmail.com\sourcesdk_content\dod\mapsrc\dod_cottage_b2test.bsp 9 seconds elapsed

 -0.923360 1.065446 0.000000
 -0.923360 -1.064091 0.000000
 -0.923360 0.863873 0.000000
 -1.142563 1.065446 0.000000

make_triangles:calc_triangle_representation: Cannot convert

 -0.923360 1.065446 0.000000
 -0.923360 -1.064091 0.000000
 -0.923360 0.863873 0.000000
 -1.142563 1.065446 0.000000

make_triangles:calc_triangle_representation: Cannot convert


Is it possible to have a usuable vehicle in Day of Defeat Source that is like the buggy, but different in a few ways. -Multiple passenger.. at least 2 people -Passengers can use a weaopn -Drive can use some sort of turret machine gun

If so how would I got about finding this vehicle or making a usuable vehicle, the buggy, work in Day of Defeat Source

I've always wanted to say this "If you have to ask, you don't wanna know". I've done experiments with drivable vehicles myself and its difficult to say the least. Tieing weapons to it and multi pasengers it can only get worse especially if you don't have the ability to actually code anything. I'd advise you scrap that plan as it will probably be more effort than its worth. There are resources you can use on the wiki if you wanna go digging. --Angry Beaver 19:16, 23 Dec 2006 (PST)



Is there a way to incorporate prop_vehicle_driveable into the dod:s fgd at all?

Implementing something in a FGD does nothing expect allow you to use smart edit in Hammer. Its only a reference of the entities that exsist it doesn't define entities within game, so unless its implemented in DOD (which I doubt) then its pointless. --Angry Beaver 22:51, 23 Dec 2006 (PST)