SetTextureFrameIndex()
		
		
		
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SetTextureFrameIndex() is a C++ function available for the CBaseEntity class in all 
 Source games. It takes one input, an integer. It sets the texture frame of all materials with the ToggleTexture to the specified integer.
In most games, only env_texturetoggle uses this function. 
 Half-Life: Source uses this function to indicate whether health stations and HEV chargers have juice left or not.
Todo: Example code (perhaps by re-implementing func_wall's texture toggling from GoldSrc?)