env_rain
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| CWeather |
env_rain is a point entity available in
Counter-Strike,
Counter-Strike: Condition Zero,
Condition Zero Deleted Scenes, and
Day of Defeat. This entity is used to create raining weather effect.
Key values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Drip Speed (m_dripSpeed) <integer>
- Drip Speed of the Rain.
- Drip Width (m_dripSize) <integer>
- Drip Size of the Rain.
- Drip Brightness (m_brightness) <integer>
- Drip Brightness (1 - 255)
- Drip Color (R G B) (rendercolor) <color255>
- Drip color.
- Number of drips (per update) (m_burstSize) <integer>
- Number of drips, if 0, no updates; all the beams will appear as soon as it's created.
- Time between updates (m_flUpdateTime) <string>
- Time between drip updates.
- Drip Sprite (texturee) <sprite>
- Drip Sprite texture.
Flags
- Start off : [1]
Categories:
- Point entities
- Non-internal Counter-Strike entities
- Counter-Strike entities
- Counter-Strike point entities
- Non-internal Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero point entities
- Condition Zero Deleted Scenes entities
- Condition Zero Deleted Scenes point entities
- Non-internal Day of Defeat entities
- Day of Defeat entities
- Day of Defeat point entities
- GoldSrc