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env_entity_igniter

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Revision as of 20:02, 24 April 2025 by Nescius (talk | contribs) (confusing stuff)
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C++ Class hierarchy
CEntityFlame
CBaseEntity
C++ EntityFlame.cpp
C++ Class hierarchy
(in all games since Left 4 Dead 2)
CEnvEntityIgniter
CBaseEntity
C++ EntityFlame.cpp

env_entity_igniter is a point entity available in all Source Source games. It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.

AltNames.pngAltNames: This entity is also tied to entityflame. Since Left 4 Dead 2 Left 4 Dead 2 it is not an altname and env_entity_igniter internally only initiates the igniting by creating entityflame which also doesn't anymore have lifetime keyvalue and Ignite input.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Entity to ignite (target) <targetname>
Name of the entity to catch on fire.
Lifetime in seconds (lifetime) <float>
Duration of flames.

Inputs

Ignite
Ignite the target entity.