Targetname (GoldSrc)

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Player Events

Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?[confirm]) when that event occurs.

  • game_playerdie - Fires every time a player dies. The player who died is the activator.
  • game_playerkill - Fires every time a player kills another player, the killer is the activator.
  • game_playerjoin - Fires every time a player joins the game in multiplayer, the joining player is the activator.
  • game_playerspawn - Fires every time a player spawns, with the spawning player as the activator.
  • game_playerleave - Fires every time a player leaves the game, the player that is leaving is the activator.